DarkUST

DarkUST is a ceiling light-rejecting front projection material designed specifically for tabletop-mounted ultra-short-throw projectors. The DarkUST features a multi-layer optical lens structure that absorbs off-axis light from above while providing a clear image. This allows the picture to be free from washing out the projected image.

Elite ProAV Series: Saker Tab-Tension CLR®, Kestrel Tab-Tension DarkUST


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Description

  • DarkUST ceiling light rejecting material absorbs up to 95% of overhead light
  • 100x contrast enhancement over standard matte white screens
  • Ultra wide 180° viewing angle allows viewers to spread out while maintaining a bright picture
  • Designed for table-top ultra-short-throw projectors
  • Project from within a short distance without shadowing the picture
  • Produces lifelike images with superb color fidelity
  • Capable of improving brightness, color, and contrast under ambient light conditions
  • Multi-layer optical structure filters out ceiling light for superior picture quality
  • Rigid material with black-backing eliminates light penetration which allows for excellent reflectivity
  • Active 3D, 4K Ultra HD, and HDR Ready
  • Mildew resistant, screen surface can be cleaned with a microfiber cloth and water

ALR Material Tip

Projector Placement for Angular-Reflective Screen

Notice to Installer:

Please use the following installation instructions to obtain superior optical performance from the ALR (Ambient Light Rejecting) Screen.

  • Angular-Reflective material is not compatible with ultra/short-throw projectors
  • Minimum lens throw ratio 1.5x image width
  • Ambient light must not come from the same direction as the projector

 

Since angular-reflective means that the projected image will reflect at the mirror-opposite angle, it is important to position the projector so that the viewer will get the best possible image.

  • Step 1: Establish the general “eye level” of the viewers
  • Step 2: Set the appropriate projection level
  • Step 3: Adjust the screen height level and projection angle

Input Angle (A) = Output Angle (B) aligns with the viewer’s angle

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